Welcome to Primitive Call (shortened to PmC). We are a work in progress MORPG (multiplayer online roleplaying game). In Primitive Call, you will take on the role of a wolf in a natural, northern-nature setting. There will be several different sorts of terrain in which you, as a wolf, can take up for territory. Target your choice of prey from various different animals and different levels of hunting difficulty. And have fun with your fellow members in your own pack!
CURRENT STATUS: Work in progress.
No definitive release date.
CURRENT OBJECTIVE: Version 4
More controller & AI
This is the official forum of Primitive Call. Our most recent updates can be found in the game diaries or staff announcements! Please bear with us as we chug along in making Primitive Call. Your support is appreciated.
Post by orangeisnon on Apr 20, 2014 21:52:46 GMT -5
Hello again, everyone. Here to give you the second update. This should clear some more stuff up for you all. Let's get started.
First, concerning the time it will take to transfer: We should begin the transfer within the next day or so, however the Admins and I do need to consult about a few things. This was kind of a spur-of-the-moment thing, and we still need to iron out some kinks.
Two, the design. I hear a lot of you saying how you will like it when it is "prettier", and we will definitely take that into consideration. Remember, this is still the same ProBoards forum software you've been using, just with a few added features. However, we can absolutely play with the layout, graphics, text; the whole shebang. So while it is still ProBoards at heart, it can absolutely be made to look better. For starters, ads are gone. All of them. Everywhere. Including the "Purchase Ad-Free" and "Hosted by ProBoards" texts. You will never be distracted by an advertisement on here again. (Protip: if you are using an ad-blocker, you can now disable it on this page. It will make it load faster)
Third, the redirection. From what I've heard from PB admins, you are still fully welcome to view the forum here (primitivecall.proboards.com), however, the second you log on you will be redirected to the new domain. This means that all links will continue to function, and any bookmarks you have can be kept. Along with log-on redirection, you can also navigate straight to primitivecall.com and log in there. Your login information will still be the same as before, and all profiles will be kept the same. Any problems can of course be directed towards Lifeon, and now to me (although don't be concerned if Lifeon suddenly takes over for me. It's not really her!).
As far as Howler 's question, we're not even close to that point yet, so I couldn't tell you. When we get that information, we will certainly pass it along to you.
Galacii We will definitely have a chatbox, but I have a feeling it may look a lot different...
Any questions would be best sent to me, however if you must you can send them to Lifeon. We live literally down the street from each other, so in the case of no internet I'll just go knock on her door.
Thanks for being so supportive of this change. It makes the admins and myself happy to see that you're happy! -orangeisnon
Updated! We have move sites now, though primitivecall.proboards.com is being kept live for a short time, primitivecall.com is now going to be the URL. Be aware there is pretty much no difference between the two, we may update the layout, idk yet though.
OH YES THIS LOOKS SO GOOD YES YES YES ALL MY YESSES YES. : D I am a fan of this new site!
Next stream time ? ? ? picarto.tv/JeiDoll Signature drawing by Sippet, Avatar by Sharaiza Check my progress updates from >HERE<
Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates
May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling)
May 27, 2020 9:19:10 GMT -5
bean: that is really interesting, I've been interested in game design for a while, and I had no idea about any of that stuff
Jun 8, 2020 15:04:31 GMT -5
bean: actually I just started making one of my characters in blender, it's pretty fun
Jun 18, 2020 16:04:07 GMT -5
Lifeon: Hell yeah, blenders great
Jun 19, 2020 21:23:27 GMT -5
bean: If I want to eventually rig and animate him, is it better to model the inside of the mouth separately?
Jun 20, 2020 13:39:48 GMT -5
SpazzySpiritWolf: welp I lost my discord to 2FA. Can someone send me the linky so I can rejoin again
Jun 21, 2020 1:31:05 GMT -5
Lifeon: Yes, making the inside of the mouth, teeth etc all separate objects will make rigging way faster, you can combine them to 1 object after if you want. Setting different sections to different materials in the same object also works nicely
Jun 21, 2020 3:20:10 GMT -5
bean: oh okay, good to know. I guess the same goes for the eyes then
Jun 21, 2020 11:34:26 GMT -5
Lifeon: yuppp, any overlapping part of the model is better as a separate object or material for rigging
Jun 22, 2020 21:43:54 GMT -5
bean: well I sculpted on it before it was done, which messed the whole thing up :') so I have to start over
Jul 7, 2020 14:24:06 GMT -5
Lifeon: My patience for unity is tested often and exhaustively, send help, but for anyone who hasn't already you should consider joining the fan discord, I do have some goodies planned for people in there
Jul 17, 2020 5:48:25 GMT -5
MintyZedGrimes: Is there a link to the Discord anywhere? I miss this place :'D
Jul 18, 2020 0:15:23 GMT -5