PmC livestream questions!
Dec 14, 2014 21:25:36 GMT -5
Post by Abyss Wolf Ⱳelsh on Dec 14, 2014 21:25:36 GMT -5
They expect this game to be pretty graphic eh? Not a bad idea actually, if its a realistic game then there should be blood/mating/ect. [make the struggles real]
anyways though ~
1. Will there be danger where least expected?
-In wolf quest I distinctly remember the hawks (or were they eagles?) that would snatch your pups away from you and kill them, will there be dangers from the air if your playing as a pup/younger wolf?-
2. Water killed the mutt?
-That's a misleading question title! anyways, will any lakes/rivers/streams be dangerous or able to kill you? Rivers often contain rapids and fast currents, would those be included, and if so can they hurt or kill your wolf, or even your prey/enemies?-
3. how will player killing work?
-I remember asking before if this would be possible, the answer was no unless certain conditions were met first. What are these conditions and when will it come down to needing to fight? Is the option locked until a certain point?
4. Radar zone's
-Will there be radar zone's? I'm assuming we'll have a map in some corner of the screen... will there be a radar mark to tell us if we're close to or in a territory? exp: Like they had in WQ when you entered an area belonging to another pack, it was a purple-ish colored area-
(so you knew what the heck I'm asking here)
5. Danger Titles!
-Are we allowed to have danger/warning titles for our packs? I can't find any image examples so please bear with me on this explanation... you know how in most RPG games there's usually a little fading banner that shows up telling you when you enter a new map/area? What I'm asking is, are we allowed to have a banner that pops up when an outsider enters the territory, telling them the area belongs to a pack... kinda something like this?-
6. What will this game be closer to action/choice wise?
- Wolf Quest or Feral Heart? Wolf quest had an easy control set up, arrow keys for moving, H key to howl, space bar to bite/attack...
Or will this game have a custom keyboard set up system? (where the player can chose what key they want for each action at the very beginning of the game)-
7. Will there be more "Personal/social" actions?
Wolves often use bodily signals as well as noises to express themselves, I understand there will be emotion signals in this game like there were in FH, but what about games like Lif? Will we be allowed to nuzzle other players? wag tails/bow (like in WQ Multiplayer mode)?
-I'm hoping yes, I don't want to rely on words and emotion/facial expressions to express myself; I'd like to growl at someone if they're annoying me, nuzzle friends/people I care about, show a playful mood or a serious mood depending on the situation by using the 'body' and not just the 'face'. -
these were my only questions I could think of for right now that weren't asked before from what I had seen... If I have more I can always come back and edit them before the 21st -7 days from now, I can't wait until then and the 22nd!-
anyways though ~
1. Will there be danger where least expected?
-In wolf quest I distinctly remember the hawks (or were they eagles?) that would snatch your pups away from you and kill them, will there be dangers from the air if your playing as a pup/younger wolf?-
2. Water killed the mutt?
-That's a misleading question title! anyways, will any lakes/rivers/streams be dangerous or able to kill you? Rivers often contain rapids and fast currents, would those be included, and if so can they hurt or kill your wolf, or even your prey/enemies?-
3. how will player killing work?
-I remember asking before if this would be possible, the answer was no unless certain conditions were met first. What are these conditions and when will it come down to needing to fight? Is the option locked until a certain point?
4. Radar zone's
-Will there be radar zone's? I'm assuming we'll have a map in some corner of the screen... will there be a radar mark to tell us if we're close to or in a territory? exp: Like they had in WQ when you entered an area belonging to another pack, it was a purple-ish colored area-
(so you knew what the heck I'm asking here)
5. Danger Titles!
-Are we allowed to have danger/warning titles for our packs? I can't find any image examples so please bear with me on this explanation... you know how in most RPG games there's usually a little fading banner that shows up telling you when you enter a new map/area? What I'm asking is, are we allowed to have a banner that pops up when an outsider enters the territory, telling them the area belongs to a pack... kinda something like this?-
6. What will this game be closer to action/choice wise?
- Wolf Quest or Feral Heart? Wolf quest had an easy control set up, arrow keys for moving, H key to howl, space bar to bite/attack...
Or will this game have a custom keyboard set up system? (where the player can chose what key they want for each action at the very beginning of the game)-
7. Will there be more "Personal/social" actions?
Wolves often use bodily signals as well as noises to express themselves, I understand there will be emotion signals in this game like there were in FH, but what about games like Lif? Will we be allowed to nuzzle other players? wag tails/bow (like in WQ Multiplayer mode)?
-I'm hoping yes, I don't want to rely on words and emotion/facial expressions to express myself; I'd like to growl at someone if they're annoying me, nuzzle friends/people I care about, show a playful mood or a serious mood depending on the situation by using the 'body' and not just the 'face'. -
these were my only questions I could think of for right now that weren't asked before from what I had seen... If I have more I can always come back and edit them before the 21st -7 days from now, I can't wait until then and the 22nd!-