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newBookmarkLockedFalling Long inactivity.
Draheko 2 624 by deariley
Oct 19, 2017 22:50:49 GMT -5
newBookmarkLockedFalling Leaving forma 1 week
Kattze 3 490 by Staralgic
Aug 14, 2017 4:17:37 GMT -5
newBookmarkLockedFalling I'll be leaving!
Deleted 5 625 by corncow
Jul 13, 2017 0:24:58 GMT -5
newBookmarkLockedFalling I'll be leaving.
Deleted 4 757 by Staralgic
Jan 7, 2017 20:08:43 GMT -5
newBookmarkLockedFalling Leaving PmC until further notice.
Deleted 3 640 by Pumpkinspice
Nov 3, 2016 11:14:44 GMT -5
newBookmarkLockedFalling Not going to be active for some time
SoundX 7 710 by xtigerlilly
Oct 16, 2016 11:25:21 GMT -5
newBookmarkLockedFalling A week and then some
MinniHowl 5 574 by xtigerlilly
Sept 23, 2016 18:47:29 GMT -5
newBookmarkLockedFalling This Again
Luna 20 1,590 by Luna
Sept 21, 2016 3:40:09 GMT -5
newBookmarkLockedFalling Some Things
Luna 11 935 by Luna
Aug 25, 2016 19:14:13 GMT -5
newBookmarkLockedFalling Leaving, will sometimes only be on for the weekends.
Staralgic 1 401 by xtigerlilly
Aug 16, 2016 20:08:39 GMT -5
newBookmarkLockedFalling Leaving
Mistwolf55 13 1,112 by Cizzo
Jun 23, 2016 0:41:06 GMT -5
newBookmarkLockedFalling Li'l Onion rolling away for a while
Deleted 3 718 by ~flαмε~
May 2, 2016 6:41:11 GMT -5
newBookmarkLockedFalling Busy
Luna 4 727 by xtigerlilly
Apr 30, 2016 18:13:43 GMT -5
Thread Locked  
newBookmarkLockedFalling This is mostly for my old friends.
Deleted 5 868 by Lifeon
Mar 30, 2016 6:11:36 GMT -5
newBookmarkLockedFalling Where I go.
KindSoul 18 2,026 by KindSoul
Mar 1, 2016 8:02:53 GMT -5
newBookmarkLockedFalling ACT
Ironic 7 882 by ~flαмε~
Feb 29, 2016 13:45:09 GMT -5
newBookmarkLockedFalling Health issues
Colorstone 10 899 by Ravensong
Feb 16, 2016 17:22:50 GMT -5
newBookmarkLockedFalling I Swear I live At The Hospital
Thunder 9 1,141 by Deleted
Jan 26, 2016 21:16:22 GMT -5
newBookmarkLockedFalling Going to Vermont
Mistwolf55 8 611 by westcoast
Jan 18, 2016 19:53:39 GMT -5
newBookmarkLockedFalling Tasmania!
Tisefe 14 1,262 by Mosasaurus
Jan 11, 2016 14:14:31 GMT -5


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Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
Lifeon: Sure you still have its working versions, but it limits you to the version of the engine too, so to keep using it you cant let the rest of the game progress technologically May 26, 2020 14:52:53 GMT -5
Lifeon: PmC for example was first in unity 5.2, then it moved to 2017.4a; every shader and texture became obsolete, the character controller obsolete, the animation system obsolete, the rigidbody(physics) system changed. Then it goes to 2018.1f, and 2019.3 May 26, 2020 14:57:14 GMT -5
Lifeon: 2020 versions of unity are out now, but the new render systems so fresh that the most up to date assets only support 2019, which isnt a safe version to build a game in because so much of the render systems still unfinished in it May 26, 2020 14:59:39 GMT -5
Lyn: damn. Legit sounds frustrating having to move around to keep up. I never knew it was like that, even more mad respect to ppl who can actually make games. May 26, 2020 22:55:22 GMT -5
°Kayelle°: Omg I haven't been here in ages! Good to hear that PmC is still making at least a little progress May 26, 2020 23:44:49 GMT -5
corncow: wow i havent been on here in years, hello everyone :) May 27, 2020 8:13:27 GMT -5
corncow: also @lifeon is unreal engine any different? im not very experienced in game development lol, ive tried May 27, 2020 8:14:02 GMT -5
Lifeon: Unreal has better out of the box features, but fewer assets overall, its also slower to update and while the source codes avalible its not as easy to just replace a tool if ones not to your liking. Plus theres also a matter of scaling DOWN a game May 27, 2020 9:13:47 GMT -5
Lifeon: The ultimate silver lining of unity being so feature bare means if an asset is too laggy, you can alter or remove it, or try a different one. If I wanted to do the same in unreal it wouldnt work, the engines basic tools are more proformant heavy May 27, 2020 9:15:50 GMT -5
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling) May 27, 2020 9:19:10 GMT -5 *
corncow: ooooo okay, thats interesting, thanks lifeon :D May 27, 2020 10:43:35 GMT -5
bean: that is really interesting, I've been interested in game design for a while, and I had no idea about any of that stuff Jun 8, 2020 15:04:31 GMT -5
bean: actually I just started making one of my characters in blender, it's pretty fun Jun 18, 2020 16:04:07 GMT -5
Lifeon: Hell yeah, blenders great Jun 19, 2020 21:23:27 GMT -5
bean: If I want to eventually rig and animate him, is it better to model the inside of the mouth separately? Jun 20, 2020 13:39:48 GMT -5
SpazzySpiritWolf: :( :( welp I lost my discord to 2FA. Can someone send me the linky so I can rejoin again Jun 21, 2020 1:31:05 GMT -5
Lifeon: Yes, making the inside of the mouth, teeth etc all separate objects will make rigging way faster, you can combine them to 1 object after if you want. Setting different sections to different materials in the same object also works nicely Jun 21, 2020 3:20:10 GMT -5
bean: oh okay, good to know. I guess the same goes for the eyes then Jun 21, 2020 11:34:26 GMT -5
Lifeon: yuppp, any overlapping part of the model is better as a separate object or material for rigging Jun 22, 2020 21:43:54 GMT -5