PMC Fan Art

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newBookmarkLockedFalling I drew Echo c:
bean 11 230 by bean
Jun 8, 2020 14:15:43 GMT -5
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newBookmarkLockedFalling O Wait Look
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SpazzySpiritWolf 19 2,391 by Draheko
May 13, 2018 6:14:01 GMT -5
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newBookmarkLockedFalling Gift art for the alphas
Lyn 10 1,139 by xtigerlilly
Jun 20, 2017 23:11:39 GMT -5
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newBookmarkLockedFalling Christmas Picture 2016 (FINISHED!)
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~Silence~ 24 1,559 by Eel
Dec 27, 2016 22:33:34 GMT -5
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newBookmarkLockedFalling In need of five wolves!!
Copycat 13 1,244 by Deleted
Nov 21, 2016 20:58:33 GMT -5
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newBookmarkLockedFalling Christmas Picture 2015 (FINISHED!)
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~Silence~ 27 4,056 by Staralgic
Nov 21, 2016 11:20:43 GMT -5
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newBookmarkLockedFalling PmC's Secret Santas!
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crystee 89 7,309 by Staralgic
Nov 21, 2016 11:14:37 GMT -5
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newBookmarkLockedFalling JeiDolls PmC Art o3o (13.9.15)
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JeiDoll 169 16,976 by Staralgic
Nov 21, 2016 11:11:15 GMT -5
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newBookmarkLockedFalling Arty Echo! UPDATES 0.2
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Echo 21 3,288 by Echo
Aug 27, 2016 1:05:58 GMT -5
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newBookmarkLockedFalling Eizhno's Avatar Requests
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Eizhno 26 2,650 by cutelittleokami
Aug 16, 2016 12:28:12 GMT -5
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newBookmarkLockedFalling Requests (closed for now)
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tiskiharja 57 7,160 by crystee
May 11, 2016 11:31:56 GMT -5
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newBookmarkLockedFalling I will draw - art gift chain game~
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JeiDoll 45 4,656 by Midna
Mar 28, 2016 6:06:15 GMT -5
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newBookmarkLockedFalling PmC Member Art *CLOSED* c:
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Nahimana 25 3,446 by Silver
Feb 21, 2016 2:14:06 GMT -5
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newBookmarkLockedFalling Blender Models updated 2/3
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Equinox 142 47,631 by ~flαмε~
Feb 17, 2016 13:18:37 GMT -5
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newBookmarkLockedFalling Alby's Art! 1/27/16
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Albatross 58 5,886 by Albatross
Jan 27, 2016 18:25:32 GMT -5
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newBookmarkLockedFalling Desert's [F]Arts!
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DesertDes 251 36,515 by Kriechen
Dec 16, 2015 18:31:27 GMT -5
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newBookmarkLockedFalling To Primitive call
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Deleted 19 2,111 by Deleted
Dec 16, 2015 17:04:02 GMT -5
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newBookmarkLockedFalling RiotAEs fanart mashup
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RiotApple 92 12,408 by Albatross
Dec 5, 2015 0:21:17 GMT -5
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newBookmarkLockedFalling ~~Taking Requests~~ *CLOSED FOR NOW*
ShapedShadow 12 1,794 by animalover4six
Nov 5, 2015 20:30:32 GMT -5
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newBookmarkLockedFalling I Draw Your Characters
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Ellie 39 3,641 by ShapedShadow
Oct 11, 2015 9:11:56 GMT -5

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PMC Fan Art
If you felt like making some fan art of PMC then post it here. We love it all!
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Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
Lifeon: PmC for example was first in unity 5.2, then it moved to 2017.4a; every shader and texture became obsolete, the character controller obsolete, the animation system obsolete, the rigidbody(physics) system changed. Then it goes to 2018.1f, and 2019.3 May 26, 2020 14:57:14 GMT -5
Lifeon: 2020 versions of unity are out now, but the new render systems so fresh that the most up to date assets only support 2019, which isnt a safe version to build a game in because so much of the render systems still unfinished in it May 26, 2020 14:59:39 GMT -5
Lyn: damn. Legit sounds frustrating having to move around to keep up. I never knew it was like that, even more mad respect to ppl who can actually make games. May 26, 2020 22:55:22 GMT -5
°Kayelle°: Omg I haven't been here in ages! Good to hear that PmC is still making at least a little progress May 26, 2020 23:44:49 GMT -5
corncow: wow i havent been on here in years, hello everyone :) May 27, 2020 8:13:27 GMT -5
corncow: also @lifeon is unreal engine any different? im not very experienced in game development lol, ive tried May 27, 2020 8:14:02 GMT -5
Lifeon: Unreal has better out of the box features, but fewer assets overall, its also slower to update and while the source codes avalible its not as easy to just replace a tool if ones not to your liking. Plus theres also a matter of scaling DOWN a game May 27, 2020 9:13:47 GMT -5
Lifeon: The ultimate silver lining of unity being so feature bare means if an asset is too laggy, you can alter or remove it, or try a different one. If I wanted to do the same in unreal it wouldnt work, the engines basic tools are more proformant heavy May 27, 2020 9:15:50 GMT -5
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling) May 27, 2020 9:19:10 GMT -5 *
corncow: ooooo okay, thats interesting, thanks lifeon :D May 27, 2020 10:43:35 GMT -5
bean: that is really interesting, I've been interested in game design for a while, and I had no idea about any of that stuff Jun 8, 2020 15:04:31 GMT -5
bean: actually I just started making one of my characters in blender, it's pretty fun Jun 18, 2020 16:04:07 GMT -5
Lifeon: Hell yeah, blenders great Jun 19, 2020 21:23:27 GMT -5
bean: If I want to eventually rig and animate him, is it better to model the inside of the mouth separately? Jun 20, 2020 13:39:48 GMT -5
SpazzySpiritWolf: :( :( welp I lost my discord to 2FA. Can someone send me the linky so I can rejoin again Jun 21, 2020 1:31:05 GMT -5
Lifeon: Yes, making the inside of the mouth, teeth etc all separate objects will make rigging way faster, you can combine them to 1 object after if you want. Setting different sections to different materials in the same object also works nicely Jun 21, 2020 3:20:10 GMT -5
bean: oh okay, good to know. I guess the same goes for the eyes then Jun 21, 2020 11:34:26 GMT -5
Lifeon: yuppp, any overlapping part of the model is better as a separate object or material for rigging Jun 22, 2020 21:43:54 GMT -5
bean: well I sculpted on it before it was done, which messed the whole thing up :') so I have to start over Jul 7, 2020 14:24:06 GMT -5