Help us with the forests

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newBookmarkLockedFalling Real Forest shrubs.
Sona 6 1,044 by Lifeon
Sept 12, 2016 0:03:54 GMT -5
newBookmarkLockedFalling I can help with the forests!
Deleted 14 1,111 by Deleted
May 13, 2016 11:31:35 GMT -5
Thread Locked  
newBookmarkLockedFalling Make a territory design for the dark forest! CLOSED! Thanks!
Sisu 28 12,141 by Sisu
Dec 11, 2015 17:22:25 GMT -5
newBookmarkLockedFalling Caves?
treblewolf 15 2,034 by Deleted
Sept 27, 2015 13:06:04 GMT -5
newBookmarkLockedFalling Your Dark Forests Here
Vulture 18 7,146 by ottermeal
Aug 26, 2015 13:44:05 GMT -5
newBookmarkLockedFalling Ideas for forest/Storms
BlueAlpha 4 1,014 by Vulture
Aug 5, 2015 17:32:59 GMT -5
newBookmarkLockedFalling I would like to share my pictures of landscapes
Deleted 19 2,003 by Amberwolfepic
Jul 25, 2015 10:49:17 GMT -5
newBookmarkLockedFalling Habitat Ideas
Andrea 5 1,227 by Deleted
Jun 7, 2015 8:00:27 GMT -5
newBookmarkLockedFalling My Idea For Mountain Ranges/Forests {SEASONS}
Midnight_Clappers 13 1,284 by Deleted
Jun 7, 2015 7:58:28 GMT -5
newBookmarkLockedFalling geysers and rivers
treblewolf 18 2,134 by Deleted
Jun 5, 2015 8:41:37 GMT -5
newBookmarkLockedFalling Dens and Vegetation
snowling 11 1,299 by TortDoll
May 16, 2015 13:38:53 GMT -5
newBookmarkLockedFalling Figured I'd put my two cents in cx
Aerotylynn 10 1,194 by .:Sticks:.
May 9, 2015 9:31:39 GMT -5
newPollBookmarkLockedFalling Mystic's Nature Shots
MysticAsh 22 2,654 by MysticAsh
Mar 17, 2015 22:37:37 GMT -5
newBookmarkLockedFalling Nature is the Queen
Vulture 17 3,823 by KindSoul
Feb 28, 2015 14:09:01 GMT -5
newBookmarkLockedFalling Hey Red found a something!
RedlightWolf 14 1,408 by SavyChula
Feb 16, 2015 15:49:14 GMT -5
newBookmarkLockedFalling Mountains of Where I come from
Raven 16 1,761 by Raven
Feb 10, 2015 11:57:11 GMT -5
newBookmarkLockedFalling Ice and Snow :D
DaWolfhound 36 3,090 by ~flαмε~
Dec 20, 2014 13:34:34 GMT -5
newBookmarkLockedFalling Aurora Borealis~
JeiDoll 17 2,606 by räv
Nov 9, 2014 0:47:51 GMT -5
newBookmarkLockedFalling Red's almighty list of Dens
RedlightWolf 15 2,159 by ☪♋XxCanis☬LupusxX♋☪
Aug 22, 2014 10:51:04 GMT -5
newBookmarkLockedFalling You know what would be awesome?
claypaw 20 2,124 by summer
Aug 17, 2014 5:30:44 GMT -5


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Help us with the forests
Tell or draw or take a picture of your forest idea!
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Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
Lifeon: PmC for example was first in unity 5.2, then it moved to 2017.4a; every shader and texture became obsolete, the character controller obsolete, the animation system obsolete, the rigidbody(physics) system changed. Then it goes to 2018.1f, and 2019.3 May 26, 2020 14:57:14 GMT -5
Lifeon: 2020 versions of unity are out now, but the new render systems so fresh that the most up to date assets only support 2019, which isnt a safe version to build a game in because so much of the render systems still unfinished in it May 26, 2020 14:59:39 GMT -5
Lyn: damn. Legit sounds frustrating having to move around to keep up. I never knew it was like that, even more mad respect to ppl who can actually make games. May 26, 2020 22:55:22 GMT -5
°Kayelle°: Omg I haven't been here in ages! Good to hear that PmC is still making at least a little progress May 26, 2020 23:44:49 GMT -5
corncow: wow i havent been on here in years, hello everyone :) May 27, 2020 8:13:27 GMT -5
corncow: also @lifeon is unreal engine any different? im not very experienced in game development lol, ive tried May 27, 2020 8:14:02 GMT -5
Lifeon: Unreal has better out of the box features, but fewer assets overall, its also slower to update and while the source codes avalible its not as easy to just replace a tool if ones not to your liking. Plus theres also a matter of scaling DOWN a game May 27, 2020 9:13:47 GMT -5
Lifeon: The ultimate silver lining of unity being so feature bare means if an asset is too laggy, you can alter or remove it, or try a different one. If I wanted to do the same in unreal it wouldnt work, the engines basic tools are more proformant heavy May 27, 2020 9:15:50 GMT -5
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling) May 27, 2020 9:19:10 GMT -5 *
corncow: ooooo okay, thats interesting, thanks lifeon :D May 27, 2020 10:43:35 GMT -5
bean: that is really interesting, I've been interested in game design for a while, and I had no idea about any of that stuff Jun 8, 2020 15:04:31 GMT -5
bean: actually I just started making one of my characters in blender, it's pretty fun Jun 18, 2020 16:04:07 GMT -5
Lifeon: Hell yeah, blenders great Jun 19, 2020 21:23:27 GMT -5
bean: If I want to eventually rig and animate him, is it better to model the inside of the mouth separately? Jun 20, 2020 13:39:48 GMT -5
SpazzySpiritWolf: :( :( welp I lost my discord to 2FA. Can someone send me the linky so I can rejoin again Jun 21, 2020 1:31:05 GMT -5
Lifeon: Yes, making the inside of the mouth, teeth etc all separate objects will make rigging way faster, you can combine them to 1 object after if you want. Setting different sections to different materials in the same object also works nicely Jun 21, 2020 3:20:10 GMT -5
bean: oh okay, good to know. I guess the same goes for the eyes then Jun 21, 2020 11:34:26 GMT -5
Lifeon: yuppp, any overlapping part of the model is better as a separate object or material for rigging Jun 22, 2020 21:43:54 GMT -5
bean: well I sculpted on it before it was done, which messed the whole thing up :') so I have to start over Jul 7, 2020 14:24:06 GMT -5