Sub-Boards

No New Posts Help us with 3D meshes

We want your help if you know how to use 3Ds max or Blender, forest stuff is what we need mostly!

Moderators: Sisu, Lifeon, Vexi

31 THREADS
883 POSTS
Lion Animations FINISHED (v5)
by x-November-x
Oct 16, 2017 9:35:22 GMT -5
No New Posts Help us with the forests

Tell or draw or take a picture of your forest idea!

Moderators: Sisu, Lifeon, RiotApple

72 THREADS
1,130 POSTS
Real Forest shrubs.
by Lifeon
Sept 12, 2016 0:03:54 GMT -5
No New Posts Help us with the markings - 2 Viewing

Wow so many markings! The staff have decided to finally begin the process of selecting and masking out markings for PmC from what was submitted here. From now on this board will be closed as we are no longer accepting markings. Do not PM staff your ideas because this is closed.

Moderators: Sisu, Lifeon

47 THREADS
710 POSTS
~Two Marking Requests~
by Lifeon
Mar 20, 2014 20:25:16 GMT -5
No New Posts Help us with the character creator

Help us decide what options and features to add to the character creator.

Closed now since we have the creator figured out.

Moderators: Sisu, Lifeon, Vexi

57 THREADS
543 POSTS
Little idea
by Lifeon
May 5, 2016 11:08:04 GMT -5
No New Posts Participate in a competition

On occasion staff will host member competitions which contribute to the game in some way.

Moderator: JeiDoll

3 THREADS
120 POSTS
[Monthly] Custom Title Raffle
by Batjan
Feb 9, 2016 3:48:59 GMT -5

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Help Us...
The point of this board is to supply you with three sub-board sections regarding ideas and concepts that Primitive Call specifically needs attention given to!
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Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
Lifeon: Sure you still have its working versions, but it limits you to the version of the engine too, so to keep using it you cant let the rest of the game progress technologically May 26, 2020 14:52:53 GMT -5
Lifeon: PmC for example was first in unity 5.2, then it moved to 2017.4a; every shader and texture became obsolete, the character controller obsolete, the animation system obsolete, the rigidbody(physics) system changed. Then it goes to 2018.1f, and 2019.3 May 26, 2020 14:57:14 GMT -5
Lifeon: 2020 versions of unity are out now, but the new render systems so fresh that the most up to date assets only support 2019, which isnt a safe version to build a game in because so much of the render systems still unfinished in it May 26, 2020 14:59:39 GMT -5
Lyn: damn. Legit sounds frustrating having to move around to keep up. I never knew it was like that, even more mad respect to ppl who can actually make games. May 26, 2020 22:55:22 GMT -5
°Kayelle°: Omg I haven't been here in ages! Good to hear that PmC is still making at least a little progress May 26, 2020 23:44:49 GMT -5
corncow: wow i havent been on here in years, hello everyone :) May 27, 2020 8:13:27 GMT -5
corncow: also @lifeon is unreal engine any different? im not very experienced in game development lol, ive tried May 27, 2020 8:14:02 GMT -5
Lifeon: Unreal has better out of the box features, but fewer assets overall, its also slower to update and while the source codes avalible its not as easy to just replace a tool if ones not to your liking. Plus theres also a matter of scaling DOWN a game May 27, 2020 9:13:47 GMT -5
Lifeon: The ultimate silver lining of unity being so feature bare means if an asset is too laggy, you can alter or remove it, or try a different one. If I wanted to do the same in unreal it wouldnt work, the engines basic tools are more proformant heavy May 27, 2020 9:15:50 GMT -5
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling) May 27, 2020 9:19:10 GMT -5 *
corncow: ooooo okay, thats interesting, thanks lifeon :D May 27, 2020 10:43:35 GMT -5
bean: that is really interesting, I've been interested in game design for a while, and I had no idea about any of that stuff Jun 8, 2020 15:04:31 GMT -5
bean: actually I just started making one of my characters in blender, it's pretty fun Jun 18, 2020 16:04:07 GMT -5
Lifeon: Hell yeah, blenders great Jun 19, 2020 21:23:27 GMT -5
bean: If I want to eventually rig and animate him, is it better to model the inside of the mouth separately? Jun 20, 2020 13:39:48 GMT -5
SpazzySpiritWolf: :( :( welp I lost my discord to 2FA. Can someone send me the linky so I can rejoin again Jun 21, 2020 1:31:05 GMT -5
Lifeon: Yes, making the inside of the mouth, teeth etc all separate objects will make rigging way faster, you can combine them to 1 object after if you want. Setting different sections to different materials in the same object also works nicely Jun 21, 2020 3:20:10 GMT -5
bean: oh okay, good to know. I guess the same goes for the eyes then Jun 21, 2020 11:34:26 GMT -5
Lifeon: yuppp, any overlapping part of the model is better as a separate object or material for rigging Jun 22, 2020 21:43:54 GMT -5