Help us with the character creator

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newPollBookmarkLockedFalling Little idea
Deleted 5 909 by Lifeon
May 5, 2016 11:08:04 GMT -5
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newBookmarkLockedFalling something I would like to express
ThatScottishWolf 4 1,050 by TortDoll
Apr 1, 2016 19:02:49 GMT -5
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newBookmarkLockedFalling Scars and Wounds
Otsana 7 1,219 by Tisefe
Jan 28, 2016 21:31:10 GMT -5
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newBookmarkLockedFalling starvation and hunger possibility
Aragar 2 974 by ~flαмε~
Jan 22, 2016 11:56:59 GMT -5
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newBookmarkLockedFalling by lang limbs. lazy eyes. eye coloration. etc
Aragar 10 1,604 by TortDoll
Jan 20, 2016 7:52:23 GMT -5
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newBookmarkLockedFalling Possible Pmc app
Aragar 1 766 by Lifeon
Jan 18, 2016 18:22:22 GMT -5
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newBookmarkLockedFalling missing toes claw legth or missing claws
Aragar 3 637 by Aragar
Jan 18, 2016 12:42:59 GMT -5
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newBookmarkLockedFalling Teeth coloration etc
Aragar 7 1,127 by Lifeon
Jan 18, 2016 8:45:27 GMT -5
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newBookmarkLockedFalling Not sure if this has been brought up...
basil 4 1,226 by Aku
Nov 8, 2015 1:40:42 GMT -5
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newBookmarkLockedFalling Some Ideas I had laying around!
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Onyxoasis 16 2,837 by autumnfire
Oct 14, 2015 17:40:16 GMT -5
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newBookmarkLockedFalling An idea from the top of my head
klutz 2 714 by klutz
Aug 23, 2015 10:09:26 GMT -5
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newBookmarkLockedFalling I've got some idea's.
Paradox the Lunaala 3 843 by Deleted
Aug 21, 2015 15:17:35 GMT -5
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newBookmarkLockedFalling Character Creator and Ideas
Amberwolfepic 8 1,040 by crystee
Jul 26, 2015 3:15:54 GMT -5
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newBookmarkLockedFalling Accessories (Not like you would think)
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aiken 17 2,108 by aiken
Jun 30, 2015 12:30:58 GMT -5
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newBookmarkLockedFalling Drinking Water/feedings
Deleted 6 985 by Deleted
Jun 5, 2015 11:42:25 GMT -5
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newBookmarkLockedFalling Free Make! (Sorry if idea was taken!)
Nightshine 5 967 by TortDoll
Apr 8, 2015 9:28:19 GMT -5
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newBookmarkLockedFalling Weather
fluff 8 1,260 by Sisu
Apr 8, 2015 4:33:48 GMT -5
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newBookmarkLockedFalling How About Pack Ranks?
~Silent Dreams~ 2 773 by Sisu
Apr 8, 2015 4:30:52 GMT -5
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newBookmarkLockedFalling Idea...
copper 7 1,048 by TortDoll
Dec 23, 2014 13:27:19 GMT -5
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newBookmarkLockedFalling Character Creator Ideas
Vulture 9 1,353 by Deleted
Sept 14, 2014 16:25:30 GMT -5

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Help us with the character creator
Help us decide what options and features to add to the character creator.

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Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
Lifeon: PmC for example was first in unity 5.2, then it moved to 2017.4a; every shader and texture became obsolete, the character controller obsolete, the animation system obsolete, the rigidbody(physics) system changed. Then it goes to 2018.1f, and 2019.3 May 26, 2020 14:57:14 GMT -5
Lifeon: 2020 versions of unity are out now, but the new render systems so fresh that the most up to date assets only support 2019, which isnt a safe version to build a game in because so much of the render systems still unfinished in it May 26, 2020 14:59:39 GMT -5
Lyn: damn. Legit sounds frustrating having to move around to keep up. I never knew it was like that, even more mad respect to ppl who can actually make games. May 26, 2020 22:55:22 GMT -5
°Kayelle°: Omg I haven't been here in ages! Good to hear that PmC is still making at least a little progress May 26, 2020 23:44:49 GMT -5
corncow: wow i havent been on here in years, hello everyone :) May 27, 2020 8:13:27 GMT -5
corncow: also @lifeon is unreal engine any different? im not very experienced in game development lol, ive tried May 27, 2020 8:14:02 GMT -5
Lifeon: Unreal has better out of the box features, but fewer assets overall, its also slower to update and while the source codes avalible its not as easy to just replace a tool if ones not to your liking. Plus theres also a matter of scaling DOWN a game May 27, 2020 9:13:47 GMT -5
Lifeon: The ultimate silver lining of unity being so feature bare means if an asset is too laggy, you can alter or remove it, or try a different one. If I wanted to do the same in unreal it wouldnt work, the engines basic tools are more proformant heavy May 27, 2020 9:15:50 GMT -5
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling) May 27, 2020 9:19:10 GMT -5 *
corncow: ooooo okay, thats interesting, thanks lifeon :D May 27, 2020 10:43:35 GMT -5
bean: that is really interesting, I've been interested in game design for a while, and I had no idea about any of that stuff Jun 8, 2020 15:04:31 GMT -5
bean: actually I just started making one of my characters in blender, it's pretty fun Jun 18, 2020 16:04:07 GMT -5
Lifeon: Hell yeah, blenders great Jun 19, 2020 21:23:27 GMT -5
bean: If I want to eventually rig and animate him, is it better to model the inside of the mouth separately? Jun 20, 2020 13:39:48 GMT -5
SpazzySpiritWolf: :( :( welp I lost my discord to 2FA. Can someone send me the linky so I can rejoin again Jun 21, 2020 1:31:05 GMT -5
Lifeon: Yes, making the inside of the mouth, teeth etc all separate objects will make rigging way faster, you can combine them to 1 object after if you want. Setting different sections to different materials in the same object also works nicely Jun 21, 2020 3:20:10 GMT -5
bean: oh okay, good to know. I guess the same goes for the eyes then Jun 21, 2020 11:34:26 GMT -5
Lifeon: yuppp, any overlapping part of the model is better as a separate object or material for rigging Jun 22, 2020 21:43:54 GMT -5
bean: well I sculpted on it before it was done, which messed the whole thing up :') so I have to start over Jul 7, 2020 14:24:06 GMT -5