Help us with 3D meshes

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newBookmarkLockedFalling Read this (updated 17.10.)
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Sisu 51 8,290 by Lotus
Mar 17, 2013 20:29:37 GMT -5
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newBookmarkLockedFalling Lion Animations FINISHED (v5)
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Amberwolfepic 82 14,759 by x-November-x
Oct 16, 2017 9:35:22 GMT -5
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newBookmarkLockedFalling Dusk's (made a terrain)
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redkite 43 4,196 by kiwaii
Feb 20, 2017 4:45:02 GMT -5
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newBookmarkLockedFalling Animation suggestions
Aldey 1 697 by Lifeon
Dec 9, 2016 18:55:59 GMT -5
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newPollBookmarkLockedFalling Amber's stuff v1.1 Some fishes and key deer :>
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Amberwolfepic 49 7,726 by Amberwolfepic
Aug 22, 2016 11:58:26 GMT -5
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newBookmarkLockedFalling *RIver Rocks*
Midnight_Clappers 9 1,020 by lazuli
Aug 7, 2016 17:19:41 GMT -5
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newBookmarkLockedFalling The Adventures of an Amateur Modeler
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Jelly 64 5,072 by Echo
Aug 1, 2016 4:01:05 GMT -5
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newBookmarkLockedFalling Some berries 0.1 xD
Amberwolfepic 9 1,516 by Amberwolfepic
Oct 1, 2015 11:03:49 GMT -5
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newBookmarkLockedFalling Freedom's models ( 20.04.13) UPDATE
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.:Sticks:. 129 14,190 by ~flαмε~
Feb 22, 2015 11:56:32 GMT -5
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newBookmarkLockedFalling I would like to help....UPDATED 16.9
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◄Kn✪X► 29 3,325 by Ĉɧαηʗειέʀ
Oct 30, 2014 21:36:30 GMT -5
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newBookmarkLockedFalling Some of mine den ideas
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Batjan 35 7,631 by Batjan
May 28, 2014 12:44:35 GMT -5
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newBookmarkLockedFalling Fish model
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Keena 29 3,303 by Deleted
Mar 29, 2014 17:28:12 GMT -5
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newBookmarkLockedFalling Liner's meshes, and terrains!!!
Ĉɧαηʗειέʀ 2 1,828 by Ĉɧαηʗειέʀ
Mar 16, 2014 21:44:30 GMT -5
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newBookmarkLockedFalling Cara's model (WIP)
Deleted 13 2,441 by Deleted
Jan 30, 2014 15:42:34 GMT -5
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newBookmarkLockedFalling Pine Trees?
SavyChula 3 1,451 by Lifeon
Oct 8, 2013 12:59:51 GMT -5
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newBookmarkLockedFalling My (Probably Failed XD) Attempts at Making Models
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Howl 22 3,047 by Cloudstar
Aug 6, 2013 20:02:46 GMT -5
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newBookmarkLockedFalling Fates Tree Models.
Fate 9 1,457 by Sisu
May 12, 2013 6:09:40 GMT -5
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newBookmarkLockedFalling My Model (For Sisu and the Team)
~Lunox~ 11 1,719 by Xenoniax
Apr 9, 2013 19:32:43 GMT -5
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newBookmarkLockedFalling #nolife
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Wanting to help 63 5,605 by Vexi
Apr 4, 2013 8:40:04 GMT -5
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newBookmarkLockedFalling Aeko's models
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RiotApple 22 3,315 by RiotApple
Mar 30, 2013 9:45:11 GMT -5

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Help us with 3D meshes
We want your help if you know how to use 3Ds max or Blender, forest stuff is what we need mostly!
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Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
Lifeon: PmC for example was first in unity 5.2, then it moved to 2017.4a; every shader and texture became obsolete, the character controller obsolete, the animation system obsolete, the rigidbody(physics) system changed. Then it goes to 2018.1f, and 2019.3 May 26, 2020 14:57:14 GMT -5
Lifeon: 2020 versions of unity are out now, but the new render systems so fresh that the most up to date assets only support 2019, which isnt a safe version to build a game in because so much of the render systems still unfinished in it May 26, 2020 14:59:39 GMT -5
Lyn: damn. Legit sounds frustrating having to move around to keep up. I never knew it was like that, even more mad respect to ppl who can actually make games. May 26, 2020 22:55:22 GMT -5
°Kayelle°: Omg I haven't been here in ages! Good to hear that PmC is still making at least a little progress May 26, 2020 23:44:49 GMT -5
corncow: wow i havent been on here in years, hello everyone :) May 27, 2020 8:13:27 GMT -5
corncow: also @lifeon is unreal engine any different? im not very experienced in game development lol, ive tried May 27, 2020 8:14:02 GMT -5
Lifeon: Unreal has better out of the box features, but fewer assets overall, its also slower to update and while the source codes avalible its not as easy to just replace a tool if ones not to your liking. Plus theres also a matter of scaling DOWN a game May 27, 2020 9:13:47 GMT -5
Lifeon: The ultimate silver lining of unity being so feature bare means if an asset is too laggy, you can alter or remove it, or try a different one. If I wanted to do the same in unreal it wouldnt work, the engines basic tools are more proformant heavy May 27, 2020 9:15:50 GMT -5
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling) May 27, 2020 9:19:10 GMT -5 *
corncow: ooooo okay, thats interesting, thanks lifeon :D May 27, 2020 10:43:35 GMT -5
bean: that is really interesting, I've been interested in game design for a while, and I had no idea about any of that stuff Jun 8, 2020 15:04:31 GMT -5
bean: actually I just started making one of my characters in blender, it's pretty fun Jun 18, 2020 16:04:07 GMT -5
Lifeon: Hell yeah, blenders great Jun 19, 2020 21:23:27 GMT -5
bean: If I want to eventually rig and animate him, is it better to model the inside of the mouth separately? Jun 20, 2020 13:39:48 GMT -5
SpazzySpiritWolf: :( :( welp I lost my discord to 2FA. Can someone send me the linky so I can rejoin again Jun 21, 2020 1:31:05 GMT -5
Lifeon: Yes, making the inside of the mouth, teeth etc all separate objects will make rigging way faster, you can combine them to 1 object after if you want. Setting different sections to different materials in the same object also works nicely Jun 21, 2020 3:20:10 GMT -5
bean: oh okay, good to know. I guess the same goes for the eyes then Jun 21, 2020 11:34:26 GMT -5
Lifeon: yuppp, any overlapping part of the model is better as a separate object or material for rigging Jun 22, 2020 21:43:54 GMT -5
bean: well I sculpted on it before it was done, which messed the whole thing up :') so I have to start over Jul 7, 2020 14:24:06 GMT -5