Primitive Call FAQ

Frequently Asked Questions:

Hello Community of Primtive Call! The Staff of Primitive Call have decided to create a board for F.A.Q, to answer all of your questions. So Please, before you ask us a question, look at our List of Questions and Answers. We've divided it into parts to make it easier for you wolfys. If we don't so happen to have one in your questions, we'll answer you and put it right in.

Game Questions:

Here's all of our F.A.Q's about the game specifically;
-When's the Release Date?:
There's no release date, and we can't give out any ideas on when it might be released. It can't be certified.

-Will you be sharing everything about the game?:
No, the staff wish to keep a large portion of the game and details of some aspects a secret, we want players to discover the game for themselves when it is released.

-Will there be a public Beta Server?:
No, there will not be. The Staff of Primitive Call are working on developing the game so there will be no glitches or bugs when the game is released for the public, so it'll be perfect for you wolfys.

-Will there be Presets?:
No, we will not have Presets.

-Is the game going to be Unrealistic?:
No, Primitive Call is a game of realism. So it'll be realistic.

-How much can I customize my wolf?:
Tons, the body shape and features of your wolf have a large range of customization. As for markings and color, colors are limited to natural fur colors and markings. There will be a very large number of markings to choose from an layer on your wolf.

-Can I adjust the body type, size and shape of my wolf?:
Yes, there are plenty of settings to modify the scale and body of your wolf, not just it's colors and markings.

-Can I have missing limbs on my wolf?:
Yes, there is a set of parts/features specifically for missing limbs, eyes, broken tails and torn ears.

-Can I layer markings? How many can I have layered?:
Yes, markings will be layered to create very unique characters, how many layers you can have is still up for debate, but it should be anywhere from 3 to 8.

-Can the marking layers be made transparent/opace to blend colors?:
We are unsure at the current time if this is possible.

-What colors can I use on my wolf?:
We only allow colors which are realistic, and have made a special color picker with a range of realistic colors. Brown, red, gold, silver, grey, blue-grey, black, white, tan are the general names for what colors can be used.

-Can I use markings/features/parts that are asymmetrical?:
No, all of the wolves textures are mirrored, though body parts are not, so asymmetrical features/parts are available, like floppy ears on one side and being one-eyed.

-Will there be scars?:
No, if we do include them they will all be symmetrical, all of the textures are symmetrical.

-Can I adjust coat thickness on my wolf?:
Yes, this is a option like other body shape and sizing settings.

-Is there vocal customization?:
Yes, there are a few settings to chose what pitch your wolves vocals are.

-How many Characters can we have?:
We're uncertain on how much we've decided the limit, but for now we've estimated around 15-25.

-Can we have pups?:
Players can be pups, but there will be no NPC wolves. Players can play as any age from puppy, to teen, to adult via an option in the character creator.

-Do pups and wolves age automatically? Is there an option?:
Age can only be edited in the charactor creator, and you can edit a character in the creator at any time. There is no automatic ageing.

-Will my wolf's age effect gameplay?:
Yes, puppies for example cannot hunt what adults can and are able to hide places adult's cannot, and vise versa. Age specific features will be included.

-What animals can we play as?:
Only wolves, other animals will be NPC. Dogs, and hybrids between dogs and wolves, while discussed, were decided against.

-Will there be other animals in-game?:
Yes, a large array of animals will be included in-game.

-Will there be hunting?:
Yes, your wolf needs to hunt food, drink, and rest to survive.

-Can fight other players?:
Yes, PvP is included, but other wolves cannot hurt you if you do not want them too.

-What kind of terrain will be in the game?:
The terrain will all be to the theme of Northern Nature. The maps range from open snowy tundra to rich Autum forests to rocky mountain ranges, and even have areas like dark forests.

-Is the game going to have weather?:
Yes, depending on what map you are at there will be different weather conditions.

-If it snows, will the amount of snow on the ground increase?:
No, we are not able to add this kind of feature, though it would have been nice.

-If I walk in snow, mud or water will there be pawprints or ripples?:

-Will my wolf appear wet if it is in the rain or water?:
Yes, due to the lighting and texture edits during weather like rain, your wolf should appear darker in coloration; wet, in the rain or after entering bodies of water.

-Can my wolf swim?:
Yes, it cannot dive but if you enter water it will automatically switch to swimming.

-If my wolf rolls in mud, will it get dirty?:
Yes, details are intended to be secret.

-Will there be lightning during storms? If so will it effect anything?:
Yes, what can happen due to it, and to what extent, is intended a secret.

-Will there be natural disasters?:
Yes, not many, and only ones which make sense for the enviorment, but we really want this one a surprise, so it is a big secret.

-Will there be humans in this game?:
No, Primitive call wishes to explore nature without human involvement. However, traces of them will appear, how much so is intended a secret.

-Why are so many of the environment involved features of the game a secret?:
Secrets, secrets, secrets, I am sure you are tired of that word. Because the game enviorment and features are the main things we wish to suprise players with.

-Is the game going to have a single player mode?:
No, only multi-player.

General Questions;

-Do Staff Play the Game?:
No, we do not. We've been getting complaints from members bragging about how it's not 'fair' that the Staff get to play and the members don't .. the staff aren't playing Primtive Call, we're working on developing it for you.

-Can we Create our Own Markings and Maps?:
No, you cannot at the current time. We may open the, "Help Us.." thread and ask for your suggestions and ideas, but that'll be all. We appreciate your support though.

-How Long have you guys worked on the Game?:
Roughly for about four Years.

-What programs are being used to make the game?
A variety of programs is being used including Blender, 3DS Max, and Unity.

-How do I become Staff?:
We don't have any applications for Staff, the Staff of Primitive Call carefully watch over the members and decide which member deserves the Rank.

-Are the staff professionals?:
No, the staff of Primitive Call are of various ages & stages of education. Some of us are pursuing a career in game design while others have different goals. In other words we are not professional game designers, we do not get payed to make this game, do not have set work hours, and have lives outside of this game.

Forum Questions:

-How do I create a Thread?:
It's simple. Go to the board where you wish to create a thread, [ and make sure you're creating your thread in the correct location ] and at the top right corner of the board, you'll see a button that says, "Create a Thread".

-What do the Paw Prints in my Name Mean?:
The more active you are the higher your post count, based on post count your rank will increase giving you a new title and higher number of paw prints! The more paws, the more active you are as a member, the more paws as staff the higher your rank.

-What do colored names mean?:
Blue, Green, Yellow and Orange names mean the member is part of staff, red names are for normal members, red + white or +gold are also members who have joined a special pack or group.


Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
classywolf: Still it's rather fun to come back and read through the characters and all the posts. It's a really well made game from all the screenshots I saw :) Aug 13, 2022 21:16:20 GMT -5
Lifeon: :P Oct 26, 2022 20:32:45 GMT -5
Cloudstar: yeah!! every now and again i make my way back here- i miss it all the time. it was one of the first forums i ever joined Oct 27, 2022 14:22:37 GMT -5
Cloudstar: how is everyone doing these days? Oct 27, 2022 14:23:11 GMT -5
Fang: late asf but i'm doing good Dec 15, 2022 13:21:53 GMT -5
wolfpup1306: Happy new year! Dec 31, 2022 12:40:16 GMT -5
Cloudstar: time for my semi-annual check-in gang. happy almost-valentines guys!! hope everyone is doing well :D Feb 13, 2023 0:33:45 GMT -5
Fang: beep beep boop Mar 13, 2023 17:06:29 GMT -5
0bonbon: :D Apr 9, 2023 14:05:43 GMT -5
Misty: so beasts of bermuta recruited PMC staff? lol Apr 20, 2023 18:49:43 GMT -5
Misty: nice Apr 20, 2023 18:50:53 GMT -5
Fang: haii May 4, 2023 19:53:51 GMT -5
Maevocha: lif been on the BoB team for a while now. I wish pmc would be finished but from the looks of it was just a fantasy of a what could be as wolves. really hope that one day it will be playable though. it has a lot of potential I believe Jul 25, 2023 13:12:57 GMT -5 *
MinniHowl: Just saying hi :P Jul 31, 2023 6:12:15 GMT -5
Gen The Snuppy: popping cause i havent been here since i was 14 and now im 21 LMAOO Aug 1, 2023 0:51:26 GMT -5
Gen The Snuppy: i had so much fun here as a kid :'( i hope this is still going Aug 1, 2023 0:52:03 GMT -5
Antivist: I didn't even know people could still create accounts I assumed the forum was locked lmao Aug 5, 2023 21:16:05 GMT -5
Fang: woof! Aug 20, 2023 14:37:35 GMT -5
Lifeon: Domain won't expire until 2028 currently, annoyingly proboards has a yearly charge to use the domain on the forum itself, so I may switch things around at some point, but for now I am maintaining the forum still Aug 24, 2023 14:05:13 GMT -5
Fang: as long as the site is up i will check to see if im the last one who posts Sept 2, 2023 17:35:29 GMT -5
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BTW No the game is not done, so you can't download/play it yet. We don't have a public release date either. 0/256 Send Cancel