Primitive Call FAQ
Frequently Asked Questions:
Hello Community of Primtive Call! The Staff of Primitive Call have decided to create a board for F.A.Q, to answer all of your questions. So Please, before you ask us a question, look at our List of Questions and Answers. We've divided it into parts to make it easier for you wolfys. If we don't so happen to have one in your questions, we'll answer you and put it right in.
Game Questions:
Here's all of our F.A.Q's about the game specifically;
-When's the Release Date?:
There's no release date, and we can't give out any ideas on when it might be released. It can't be certified.
-Will you be sharing everything about the game?:
No, the staff wish to keep a large portion of the game and details of some aspects a secret, we want players to discover the game for themselves when it is released.
-Will there be a public Beta Server?:
No, there will not be. The Staff of Primitive Call are working on developing the game so there will be no glitches or bugs when the game is released for the public, so it'll be perfect for you wolfys.
-Will there be Presets?:
No, we will not have Presets.
-Is the game going to be Unrealistic?:
No, Primitive Call is a game of realism. So it'll be realistic.
-How much can I customize my wolf?:
Tons, the body shape and features of your wolf have a large range of customization. As for markings and color, colors are limited to natural fur colors and markings. There will be a very large number of markings to choose from an layer on your wolf.
-Can I adjust the body type, size and shape of my wolf?:
Yes, there are plenty of settings to modify the scale and body of your wolf, not just it's colors and markings.
-Can I have missing limbs on my wolf?:
Yes, there is a set of parts/features specifically for missing limbs, eyes, broken tails and torn ears.
-Can I layer markings? How many can I have layered?:
Yes, markings will be layered to create very unique characters, how many layers you can have is still up for debate, but it should be anywhere from 3 to 8.
-Can the marking layers be made transparent/opace to blend colors?:
We are unsure at the current time if this is possible.
-What colors can I use on my wolf?:
We only allow colors which are realistic, and have made a special color picker with a range of realistic colors. Brown, red, gold, silver, grey, blue-grey, black, white, tan are the general names for what colors can be used.
-Can I use markings/features/parts that are asymmetrical?:
No, all of the wolves textures are mirrored, though body parts are not, so asymmetrical features/parts are available, like floppy ears on one side and being one-eyed.
-Will there be scars?:
No, if we do include them they will all be symmetrical, all of the textures are symmetrical.
-Can I adjust coat thickness on my wolf?:
Yes, this is a option like other body shape and sizing settings.
-Is there vocal customization?:
Yes, there are a few settings to chose what pitch your wolves vocals are.
-How many Characters can we have?:
We're uncertain on how much we've decided the limit, but for now we've estimated around 15-25.
-Can we have pups?:
Players can be pups, but there will be no NPC wolves. Players can play as any age from puppy, to teen, to adult via an option in the character creator.
-Do pups and wolves age automatically? Is there an option?:
Age can only be edited in the charactor creator, and you can edit a character in the creator at any time. There is no automatic ageing.
-Will my wolf's age effect gameplay?:
Yes, puppies for example cannot hunt what adults can and are able to hide places adult's cannot, and vise versa. Age specific features will be included.
-What animals can we play as?:
Only wolves, other animals will be NPC. Dogs, and hybrids between dogs and wolves, while discussed, were decided against.
-Will there be other animals in-game?:
Yes, a large array of animals will be included in-game.
-Will there be hunting?:
Yes, your wolf needs to hunt food, drink, and rest to survive.
-Can fight other players?:
Yes, PvP is included, but other wolves cannot hurt you if you do not want them too.
-What kind of terrain will be in the game?:
The terrain will all be to the theme of Northern Nature. The maps range from open snowy tundra to rich Autum forests to rocky mountain ranges, and even have areas like dark forests.
-Is the game going to have weather?:
Yes, depending on what map you are at there will be different weather conditions.
-If it snows, will the amount of snow on the ground increase?:
No, we are not able to add this kind of feature, though it would have been nice.
-If I walk in snow, mud or water will there be pawprints or ripples?:
Yes.
-Will my wolf appear wet if it is in the rain or water?:
Yes, due to the lighting and texture edits during weather like rain, your wolf should appear darker in coloration; wet, in the rain or after entering bodies of water.
-Can my wolf swim?:
Yes, it cannot dive but if you enter water it will automatically switch to swimming.
-If my wolf rolls in mud, will it get dirty?:
Yes, details are intended to be secret.
-Will there be lightning during storms? If so will it effect anything?:
Yes, what can happen due to it, and to what extent, is intended a secret.
-Will there be natural disasters?:
Yes, not many, and only ones which make sense for the enviorment, but we really want this one a surprise, so it is a big secret.
-Will there be humans in this game?:
No, Primitive call wishes to explore nature without human involvement. However, traces of them will appear, how much so is intended a secret.
-Why are so many of the environment involved features of the game a secret?:
Secrets, secrets, secrets, I am sure you are tired of that word. Because the game enviorment and features are the main things we wish to suprise players with.
-Is the game going to have a single player mode?:
No, only multi-player.
General Questions;
-Do Staff Play the Game?:
No, we do not. We've been getting complaints from members bragging about how it's not 'fair' that the Staff get to play and the members don't .. the staff aren't playing Primtive Call, we're working on developing it for you.
-Can we Create our Own Markings and Maps?:
No, you cannot at the current time. We may open the, "Help Us.." thread and ask for your suggestions and ideas, but that'll be all. We appreciate your support though.
-How Long have you guys worked on the Game?:
Roughly for about four Years.
-What programs are being used to make the game?
A variety of programs is being used including Blender, 3DS Max, and Unity.
-How do I become Staff?:
We don't have any applications for Staff, the Staff of Primitive Call carefully watch over the members and decide which member deserves the Rank.
-Are the staff professionals?:
No, the staff of Primitive Call are of various ages & stages of education. Some of us are pursuing a career in game design while others have different goals. In other words we are not professional game designers, we do not get payed to make this game, do not have set work hours, and have lives outside of this game.
Forum Questions:
-How do I create a Thread?:
It's simple. Go to the board where you wish to create a thread, [ and make sure you're creating your thread in the correct location ] and at the top right corner of the board, you'll see a button that says, "Create a Thread".
-What do the Paw Prints in my Name Mean?:
The more active you are the higher your post count, based on post count your rank will increase giving you a new title and higher number of paw prints! The more paws, the more active you are as a member, the more paws as staff the higher your rank.
-What do colored names mean?:
Blue, Green, Yellow and Orange names mean the member is part of staff, red names are for normal members, red + white or +gold are also members who have joined a special pack or group.
Hello Community of Primtive Call! The Staff of Primitive Call have decided to create a board for F.A.Q, to answer all of your questions. So Please, before you ask us a question, look at our List of Questions and Answers. We've divided it into parts to make it easier for you wolfys. If we don't so happen to have one in your questions, we'll answer you and put it right in.
Game Questions:
Here's all of our F.A.Q's about the game specifically;
-When's the Release Date?:
There's no release date, and we can't give out any ideas on when it might be released. It can't be certified.
-Will you be sharing everything about the game?:
No, the staff wish to keep a large portion of the game and details of some aspects a secret, we want players to discover the game for themselves when it is released.
-Will there be a public Beta Server?:
No, there will not be. The Staff of Primitive Call are working on developing the game so there will be no glitches or bugs when the game is released for the public, so it'll be perfect for you wolfys.
-Will there be Presets?:
No, we will not have Presets.
-Is the game going to be Unrealistic?:
No, Primitive Call is a game of realism. So it'll be realistic.
-How much can I customize my wolf?:
Tons, the body shape and features of your wolf have a large range of customization. As for markings and color, colors are limited to natural fur colors and markings. There will be a very large number of markings to choose from an layer on your wolf.
-Can I adjust the body type, size and shape of my wolf?:
Yes, there are plenty of settings to modify the scale and body of your wolf, not just it's colors and markings.
-Can I have missing limbs on my wolf?:
Yes, there is a set of parts/features specifically for missing limbs, eyes, broken tails and torn ears.
-Can I layer markings? How many can I have layered?:
Yes, markings will be layered to create very unique characters, how many layers you can have is still up for debate, but it should be anywhere from 3 to 8.
-Can the marking layers be made transparent/opace to blend colors?:
We are unsure at the current time if this is possible.
-What colors can I use on my wolf?:
We only allow colors which are realistic, and have made a special color picker with a range of realistic colors. Brown, red, gold, silver, grey, blue-grey, black, white, tan are the general names for what colors can be used.
-Can I use markings/features/parts that are asymmetrical?:
No, all of the wolves textures are mirrored, though body parts are not, so asymmetrical features/parts are available, like floppy ears on one side and being one-eyed.
-Will there be scars?:
No, if we do include them they will all be symmetrical, all of the textures are symmetrical.
-Can I adjust coat thickness on my wolf?:
Yes, this is a option like other body shape and sizing settings.
-Is there vocal customization?:
Yes, there are a few settings to chose what pitch your wolves vocals are.
-How many Characters can we have?:
We're uncertain on how much we've decided the limit, but for now we've estimated around 15-25.
-Can we have pups?:
Players can be pups, but there will be no NPC wolves. Players can play as any age from puppy, to teen, to adult via an option in the character creator.
-Do pups and wolves age automatically? Is there an option?:
Age can only be edited in the charactor creator, and you can edit a character in the creator at any time. There is no automatic ageing.
-Will my wolf's age effect gameplay?:
Yes, puppies for example cannot hunt what adults can and are able to hide places adult's cannot, and vise versa. Age specific features will be included.
-What animals can we play as?:
Only wolves, other animals will be NPC. Dogs, and hybrids between dogs and wolves, while discussed, were decided against.
-Will there be other animals in-game?:
Yes, a large array of animals will be included in-game.
-Will there be hunting?:
Yes, your wolf needs to hunt food, drink, and rest to survive.
-Can fight other players?:
Yes, PvP is included, but other wolves cannot hurt you if you do not want them too.
-What kind of terrain will be in the game?:
The terrain will all be to the theme of Northern Nature. The maps range from open snowy tundra to rich Autum forests to rocky mountain ranges, and even have areas like dark forests.
-Is the game going to have weather?:
Yes, depending on what map you are at there will be different weather conditions.
-If it snows, will the amount of snow on the ground increase?:
No, we are not able to add this kind of feature, though it would have been nice.
-If I walk in snow, mud or water will there be pawprints or ripples?:
Yes.
-Will my wolf appear wet if it is in the rain or water?:
Yes, due to the lighting and texture edits during weather like rain, your wolf should appear darker in coloration; wet, in the rain or after entering bodies of water.
-Can my wolf swim?:
Yes, it cannot dive but if you enter water it will automatically switch to swimming.
-If my wolf rolls in mud, will it get dirty?:
Yes, details are intended to be secret.
-Will there be lightning during storms? If so will it effect anything?:
Yes, what can happen due to it, and to what extent, is intended a secret.
-Will there be natural disasters?:
Yes, not many, and only ones which make sense for the enviorment, but we really want this one a surprise, so it is a big secret.
-Will there be humans in this game?:
No, Primitive call wishes to explore nature without human involvement. However, traces of them will appear, how much so is intended a secret.
-Why are so many of the environment involved features of the game a secret?:
Secrets, secrets, secrets, I am sure you are tired of that word. Because the game enviorment and features are the main things we wish to suprise players with.
-Is the game going to have a single player mode?:
No, only multi-player.
General Questions;
-Do Staff Play the Game?:
No, we do not. We've been getting complaints from members bragging about how it's not 'fair' that the Staff get to play and the members don't .. the staff aren't playing Primtive Call, we're working on developing it for you.
-Can we Create our Own Markings and Maps?:
No, you cannot at the current time. We may open the, "Help Us.." thread and ask for your suggestions and ideas, but that'll be all. We appreciate your support though.
-How Long have you guys worked on the Game?:
Roughly for about four Years.
-What programs are being used to make the game?
A variety of programs is being used including Blender, 3DS Max, and Unity.
-How do I become Staff?:
We don't have any applications for Staff, the Staff of Primitive Call carefully watch over the members and decide which member deserves the Rank.
-Are the staff professionals?:
No, the staff of Primitive Call are of various ages & stages of education. Some of us are pursuing a career in game design while others have different goals. In other words we are not professional game designers, we do not get payed to make this game, do not have set work hours, and have lives outside of this game.
Forum Questions:
-How do I create a Thread?:
It's simple. Go to the board where you wish to create a thread, [ and make sure you're creating your thread in the correct location ] and at the top right corner of the board, you'll see a button that says, "Create a Thread".
-What do the Paw Prints in my Name Mean?:
The more active you are the higher your post count, based on post count your rank will increase giving you a new title and higher number of paw prints! The more paws, the more active you are as a member, the more paws as staff the higher your rank.
-What do colored names mean?:
Blue, Green, Yellow and Orange names mean the member is part of staff, red names are for normal members, red + white or +gold are also members who have joined a special pack or group.
Shoutbox
Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
kaczek: I don't want to sound hostile, and I know there are many people coming back to this forum, but I think it would just be easier if the remaining staff members came out and admitted that the game is not being worked on anymore, which is kind of obvious.
Mar 19, 2024 12:00:50 GMT -5
kaczek: I had an old account there that was made in 2014, but from what I gathered, the development of this game started around 2011, and since then, the only teasers I remember are heavily edited screenshots and a "trailer" lasting a few seconds.
Mar 19, 2024 12:01:02 GMT -5
kaczek: Many people that were interested in this game in the early 2010s grew up, and the truth is that animal multiplayer games aren't as popular as they were back in the day. If it did get a playable release, I don't think there would be many players,
Mar 19, 2024 12:01:30 GMT -5
kaczek: as most of the younger animal-game fans are now more interested in game platforms like Roblox, which do have a lot of animal games (for some reason)
Mar 19, 2024 12:01:39 GMT -5
Mar 19, 2024 12:01:39 GMT -5
Morrowstride: I think a fantasy animal sim would fair well if it were polished, most that were promising just never came out. I remember being so excited for games like Arokai and this one and lps popular being finished lol It was fun to follow pmc
Mar 20, 2024 10:17:56 GMT -5
gatzii: i used to have an acc on this forum (SoundX) and it’s kind of cool coming back here after so long. lots of early memories here
Mar 29, 2024 15:35:36 GMT -5
MinniHowl: This game would be major nostalgia regardless of anything. I'm not sure there are that many games that is like this other than the old wolf quest or whatnot (which I don't like at all). I'll keep hope, anyways We did get a demo simulator-like thing, too
Apr 3, 2024 11:51:59 GMT -5
JeiDoll: I understand it can be frustrating to look back into here, and see that there is no new news, but also it can be incredibly great for some people, to come back to remines in the stuff. ^^
Apr 4, 2024 15:59:09 GMT -5
JeiDoll: Many people in the past got into making mods in other games, 3D assets, even builds of games in game engines, had game ideas that bigger companies just weren't making etc etc, that then other people got exited too.
Apr 4, 2024 16:02:24 GMT -5
JeiDoll: While some projects very openly got born and discontinued fast, as well as completely abandoned and given up by all staff. There are also people who went to learn, to study, to make new connections etc to essentially "come back stronger".
Apr 4, 2024 16:05:05 GMT -5
JeiDoll: Only time will tell weather a project will turn one way or another, and sometimes that time is years and years, and while 'abandoning a project' for good may give some people 'closure they think they need'...
Apr 4, 2024 16:08:09 GMT -5
JeiDoll: there truly are few times, where the project hasn't been closed, not because there is something to hide, but because simply put, people don't want to.
Apr 4, 2024 16:09:36 GMT -5
JeiDoll: As long as a project is not formally discontinued, it means that there is at least some part in at least one person, where they truly want to continue it one day. ^^
Apr 4, 2024 16:10:23 GMT -5
Lifeon: Also the project has been formally out of development since 2016, it's not actually unsaid, it's why the forum has notices everywhere. The IP of the game still exists and all its assets are still owned, and I suppose that causes the confusion
Apr 6, 2024 7:02:25 GMT -5
Lifeon: case and point, I logged in to check when the domain change needs to be renewed over here. Still haven't found a good way to handle redirection for the .proboards domain that wont break links rreee
Apr 6, 2024 7:04:21 GMT -5
JeiDoll: But yeah, as Lif said, it is written on the side bar: "CURRENT STATUS: Paused - Unreleased." ^^
Apr 16, 2024 7:37:50 GMT -5