Help us with the character creator

Status    Subject Created By Replies Views Last Post
Thread  
newBookmarkLockedFalling Character Creator Colors?
h r a ƒ n a r 1 653 by Lifeon
Sept 7, 2013 21:34:47 GMT -5
Thread Locked  
newBookmarkLockedFalling Be a pup/have pups in game
Raven 1 982 by JeiDoll
Aug 22, 2013 4:51:00 GMT -5
Thread  
newBookmarkLockedFalling A Few Ideas
Wolfrun 8 664 by SoundX
Aug 13, 2013 17:58:08 GMT -5
Thread  
newBookmarkLockedFalling Eyes and Fur
Pages:
Deleted 15 1,953 by darkfox
Jul 26, 2013 10:27:30 GMT -5
Thread  
newBookmarkLockedFalling I has some Idea..for the game and for the wolf ^^
dyingheaven 13 874 by Vexi
Jun 30, 2013 16:07:09 GMT -5
Thread  
newBookmarkLockedFalling I don't know how late this is...
Hitomi 9 721 by JeiDoll
Jun 28, 2013 19:51:08 GMT -5
Thread  
newBookmarkLockedFalling Character Choices/Details
Kippin 12 724 by Clawdee
Jun 28, 2013 12:05:34 GMT -5
Thread  
newBookmarkLockedFalling Some ideas
tiskiharja 14 793 by tiskiharja
Apr 20, 2013 23:25:09 GMT -5
Thread  
newBookmarkLockedFalling Read this
Pages:
Sisu 27 2,225 by Vexi
Apr 1, 2013 10:15:12 GMT -5
Thread  
newBookmarkLockedFalling Maybe i should say something?
Lightingator 5 556 by Lightingator
Mar 31, 2013 8:08:51 GMT -5
Thread  
newBookmarkLockedFalling My char Snowy
Pages:
tiskiharja 20 1,236 by tiskiharja
Mar 28, 2013 6:38:07 GMT -5
Thread Locked  
newBookmarkLockedFalling The Flame-Eyed Fae
Sryoune 1 477 by RiotApple
Mar 24, 2013 10:56:24 GMT -5
Thread Locked  
newBookmarkLockedFalling Moved: So... This is Ringwe
Deleted 0 425 by Deleted
Apr 1, 2013 14:25:50 GMT -5
Thread  
newBookmarkLockedFalling Already Suggested
Pages:
JeiDoll 15 1,290 by Lotus
Mar 18, 2013 5:57:38 GMT -5
Thread Locked  
newBookmarkLockedFalling Fangs
Broadwinger 7 654 by Lifeon
Feb 26, 2013 20:30:54 GMT -5
Thread Locked  
newBookmarkLockedFalling how about custom howls?
omen 5 790 by Lifeon
Feb 26, 2013 20:27:52 GMT -5
Thread  
newBookmarkLockedFalling Ariey
Pages:
Ariey 17 1,135 by Ariey
Feb 11, 2013 13:45:43 GMT -5

Legend

Thread Announcement Sticky Locked new New Poll Bookmark

Board Information & Statistics

Board Description
Help us with the character creator
Help us decide what options and features to add to the character creator.

Closed now since we have the creator figured out.
Board Statistics
Threads and Posts
Total Threads:57
Total Posts:543
This board has 3 moderators
Members
On This Board
You cannot create threads.
You cannot reply to threads.
You cannot create polls.
Members Online
Users Viewing
0 Staff, 0 Members, 1 Guest.

Shoutbox

Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
Savannah1889: can i be pmed the discord too please? May 5, 2020 13:54:45 GMT -5
Lifeon: primitivecall.com/thread/3570/unofficial-pmc-discord There is a thread for the fan discord as well May 5, 2020 18:26:21 GMT -5
Lifeon: Sorry it's been quiet guys, I've just been focusing on deeper research for variouse things, nothing much to show, but I did make a tool for marking mask testing on the wolf thats neat, so markings are happening in the meantime May 24, 2020 2:16:53 GMT -5
Lifeon: The xfur asset is not supported by the new render piplines in unity, so Im also waiting for the new addition of that, and the continued development of the water/foliage shaders May 24, 2020 2:18:20 GMT -5
Lyn: good to hear updates still tho! May 26, 2020 0:31:55 GMT -5
Lyn: idk how games work, but like assets just stop getting supported and stuff? This one game I like is gonna update but IK just died or is no longer supported. I didn't think about how those things happen. I mean obviously they update it but like bruh moment. May 26, 2020 0:37:04 GMT -5
Lifeon: Yeah its a big issue in free to use game engins. The tools for making the game are subpar compared to what an asset developer who specializes in the tech can do, so games use a lot of assets May 26, 2020 14:49:41 GMT -5
Lifeon: and then they only last a few years, before the asset dev gets overwhelmed, cant keep up with engine updates, or feels its no longer worth their time to continue supporting. And suddenly everyone using that asset is on their own May 26, 2020 14:51:14 GMT -5
Lifeon: Sure you still have its working versions, but it limits you to the version of the engine too, so to keep using it you cant let the rest of the game progress technologically May 26, 2020 14:52:53 GMT -5
Lifeon: PmC for example was first in unity 5.2, then it moved to 2017.4a; every shader and texture became obsolete, the character controller obsolete, the animation system obsolete, the rigidbody(physics) system changed. Then it goes to 2018.1f, and 2019.3 May 26, 2020 14:57:14 GMT -5
Lifeon: 2020 versions of unity are out now, but the new render systems so fresh that the most up to date assets only support 2019, which isnt a safe version to build a game in because so much of the render systems still unfinished in it May 26, 2020 14:59:39 GMT -5
Lyn: damn. Legit sounds frustrating having to move around to keep up. I never knew it was like that, even more mad respect to ppl who can actually make games. May 26, 2020 22:55:22 GMT -5
°ÅKËLÅ°: Omg I haven't been here in ages! Good to hear that PmC is still making at least a little progress May 26, 2020 23:44:49 GMT -5
corncow: wow i havent been on here in years, hello everyone :) May 27, 2020 8:13:27 GMT -5
corncow: also @lifeon is unreal engine any different? im not very experienced in game development lol, ive tried May 27, 2020 8:14:02 GMT -5
Lifeon: Unreal has better out of the box features, but fewer assets overall, its also slower to update and while the source codes avalible its not as easy to just replace a tool if ones not to your liking. Plus theres also a matter of scaling DOWN a game May 27, 2020 9:13:47 GMT -5
Lifeon: The ultimate silver lining of unity being so feature bare means if an asset is too laggy, you can alter or remove it, or try a different one. If I wanted to do the same in unreal it wouldnt work, the engines basic tools are more proformant heavy May 27, 2020 9:15:50 GMT -5
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling) May 27, 2020 9:19:10 GMT -5 *
corncow: ooooo okay, thats interesting, thanks lifeon :D May 27, 2020 10:43:35 GMT -5