Welcome to Primitive Call (shortened to PmC). We are a work in progress MORPG (multiplayer online roleplaying game). In Primitive Call, you will take on the role of a wolf in a natural, northern-nature setting. There will be several different sorts of terrain in which you, as a wolf, can take up for territory. Target your choice of prey from various different animals and different levels of hunting difficulty. And have fun with your fellow members in your own pack!
CURRENT STATUS: Work in progress.
No definitive release date.
CURRENT OBJECTIVE: Version 4
More controller & AI
This is the official forum of Primitive Call. Our most recent updates can be found in the game diaries or staff announcements! Please bear with us as we chug along in making Primitive Call. Your support is appreciated.
So, on 'Journey to Primitive Call" one of my characters is named Skitter. One could say he's Schizophrenic. Would something like that be unrealistic (he can function fine, his body is okay; It's just that he hears voices in his head occasionally). Would it be alright to keep him that way?
I also have two quick questions. Will pups grow up gradually in-game, or do you manually have to edit them in character creator? And will wolf characters die? I know in the Primitive Call thread Sisu said that wolves won't be able to die, but from what was explained here it sounds like they will be able to. Just a bit confused :P
You have to manually edit your growth. :> Wolves can not die, as in "-dies of old age, and character no longer exists-" or "-did not eat enough in a certain time, character dies and no longer exists-". HOWEVER, wolves can 'faint' or 'get knocked out' for an amount of time (we do not yet know how long this time will be exactly) if you get attacked by something or if you actually fight another wolf in a battle. There will be areas in the game that are 'predator free' so you can just hang out in those, but there will also be areas that are really dangerous! ^^
So in nutshell: characters will not die by just sitting around. Characters can get knocked out for an amount of time that is yet undecided, and after that it will get up being weak for a while, but in a way that is not really dying. :>
Howler I think that since canines are know to have mental-problems just like humans, and since it can not be really proven that wolves in the wild do not have mental illnesses like schizophrenia, I think it is okay! :> I also have one character that is mentally 'pretty unstable' in a way, but who still has really strong survivor instinct and is a normal wolf besides that. : D
-unnecessary side not and unneeded remark from Kusy here- I hope everyone who gives their characters mental problems do a bit of research o-o i think of creating a "realistic mental health issues for your character"- thread since so many people love to give their characters such problems without considerinh effects or the realism of it. Not speaking about any particular member here, I was just reminded of it that for example schizophrenia has become a distorted term shrouded by cloudiness and I'd love to clear those things up.
I am no expert but aspire to study psychology one day and have read several books regarding such problems. And since this forum and game is meant to be realistic, it woulf add another layer of realism to it. If anyone was intereSted :'D i need to spit this out because nothing is worse than people confusing schizophrenia with the notorious multiple personality disorder, which doesn't even exist if you ask me. Ahhhhh...ahhhh :'D For those who are interested, I think such a thread could be interesting
~Silence~ I suppose it is still up to everyone how realistic their characters should be;
PmC just doesn't tolerate stuff like wolves killing bears or climbing trees and just the most unnatural behavior. The forum and its Roleplay section strives for absolute realism, but of course this cannot be achieved entirely.
I think, as long as you keep stuff like a dead rabbit to a minimum (and might consider the time rate in which such corpses fall apart) things are fine, and as long as the creator of the RP tolerates it. Ofc that such things shouldn't be too exaggerated as it is definitely no natural behavior. Either way, slight unrealism is tolerated and still up to everyone how realistic their characters should be. PmC and its staff just aims to establish the most realistic RP community;
and I don't think there's anything wrong with calling humans monkeys, it's just an opinion, or? and in case you were talking about your wolf actually not being able to know how a true monkey looks like and therefore not knowing how it is called; if things were this strict, your wolf wouldn't be able to talk in general, since there were most things unknown to it. Or just general comparisons or whatever, it'd just be impossible to Roleplay, I guess, if it was strictly realistic. Would aggravate things more than it would help, so no fun for it.
However, if you wish to follow the lines of PmC as suggested in this thread, your character might grow out of the dead-rabbit-habit and drop that thing. I suppose that would be appreciated too, since it meant that more realism was included and this tiny detail erased. If you want to, ofc. (:
Hi guys! Wow... I haven't been on in a while. o.o But I've still kept up with the game updates and stuff. ^^ (I check in often)
So... I was just wondering a few things. ^^'
Obviously, once in the actual game, it will be impossible to make sure everyone is roleplaying realistically at any given time, but also it is clear that you want to make it a priority to roleplay realistically to go along with Primitive Call's realistic gameplay (so new members won't think that unrealistic RPs = unrealistic game... is what I'm guessing XD)
But if someone is caught roleplaying unrealistically, they won't be banned right? I'm guessing not, but if someone slips up people can correct them and tell them why it's important? Obviously if they are spamming the forums with unrealistic stuff that's against the rules in other terms as well...
Another thing... In roleplay (only got me thinking this while reading the thread) will it be okay if a female wolf is able to do as many things as a male wolf can? Personally, I'm a bit of a feminist XD But also I believe that while female wolves may not gain muscle as easily as a male wolf, they should still be individual wolves who are just more fit in general, so even if it's the average there are exceptions? Sorry for the funny question. ^^' I apologize, but if I was roleplaying as a female wolf and did something 'masculine' perhaps, like accomplishing something with much strength, would that really be considered unrealistic? I doubt people would have objections, it was just more of a 'what if' question...
Anyways, thank you for reading this if you did. ^^'
so here I am, answering questions, if something's wrong, then please, shall a staff member correct me.
I suppose it is impossible for the staff to pull this entire "PURE REALISM" thing through, it would be wonderful but actually banning people for either not knowing better or not desiring to do so, would be a thing too strict to do. I regard this as a rather fun-taking action, as no one actually wants to be banned for simply being a bit unrealistic. So this means, telling the people to stay realistic will probably be the main way to deal with it. And clarify stuff.
Also, I don't think the act of feminism has much to do with the animal kingdom, since feminism itself is an ideology that cannot and should definitely not be applied on natural things. It wouldn't make much of a sense as in nature itself female and male are definitely not equal (... if feminsm was applied to it and the term "equal" was defined by it).
So,if you wanna be totally realistic, there is something called sexual dimorphism It means that natural selection and female sexual selection worked in such a dichotomy that the male and females are different sizes and consequently of different strength. Now, this would mean that your female character cannot be as strong as your male character. Also because female wolves don't have a tremendous amount of intraspecific competation due to the wolf hierarchy, there is competition initially, but once it is settled, there isn't a lot of fighting. Ergo, females are small, but still big enough to be of... well. just use ~
But since this is all not strictly realistic and it is rather about realistic behavior than looks (ofc no sparkle wolves)female wolves who might be exceptionally strong, are ok. But like said, better keep this to a minimum in case you strive for absolute realism.
Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates
May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling)
May 27, 2020 9:19:10 GMT -5
bean: that is really interesting, I've been interested in game design for a while, and I had no idea about any of that stuff
Jun 8, 2020 15:04:31 GMT -5
bean: actually I just started making one of my characters in blender, it's pretty fun
Jun 18, 2020 16:04:07 GMT -5
Lifeon: Hell yeah, blenders great
Jun 19, 2020 21:23:27 GMT -5
bean: If I want to eventually rig and animate him, is it better to model the inside of the mouth separately?
Jun 20, 2020 13:39:48 GMT -5
SpazzySpiritWolf: welp I lost my discord to 2FA. Can someone send me the linky so I can rejoin again
Jun 21, 2020 1:31:05 GMT -5
Lifeon: Yes, making the inside of the mouth, teeth etc all separate objects will make rigging way faster, you can combine them to 1 object after if you want. Setting different sections to different materials in the same object also works nicely
Jun 21, 2020 3:20:10 GMT -5
bean: oh okay, good to know. I guess the same goes for the eyes then
Jun 21, 2020 11:34:26 GMT -5
Lifeon: yuppp, any overlapping part of the model is better as a separate object or material for rigging
Jun 22, 2020 21:43:54 GMT -5
bean: well I sculpted on it before it was done, which messed the whole thing up :') so I have to start over
Jul 7, 2020 14:24:06 GMT -5
Lifeon: My patience for unity is tested often and exhaustively, send help, but for anyone who hasn't already you should consider joining the fan discord, I do have some goodies planned for people in there
Jul 17, 2020 5:48:25 GMT -5
MintyZedGrimes: Is there a link to the Discord anywhere? I miss this place :'D
Jul 18, 2020 0:15:23 GMT -5