Welcome to Primitive Call (shortened to PmC). We are a work in progress MORPG (multiplayer online roleplaying game). In Primitive Call, you will take on the role of a wolf in a natural, northern-nature setting. There will be several different sorts of terrain in which you, as a wolf, can take up for territory. Target your choice of prey from various different animals and different levels of hunting difficulty. And have fun with your fellow members in your own pack!
CURRENT STATUS: Work in progress.
No definitive release date.
CURRENT OBJECTIVE: Version 4
More controller & AI
This is the official forum of Primitive Call. Our most recent updates can be found in the game diaries or staff announcements! Please bear with us as we chug along in making Primitive Call. Your support is appreciated.
Post by Paradox the Lunaala on Aug 21, 2015 14:50:04 GMT -5
Maybe some natural color choices too.. Maybe some cool eye styles n' stuff. Or maybe something where you can choose items that you get? I don't know but I think it's good. :/ Unless this idea has already been used by someone else. Not sure but I like too think out of the box Lol. Have a good day.
Lifeon: Sorry it's been quiet guys, I've just been focusing on deeper research for variouse things, nothing much to show, but I did make a tool for marking mask testing on the wolf thats neat, so markings are happening in the meantime
May 24, 2020 2:16:53 GMT -5
Lifeon: The xfur asset is not supported by the new render piplines in unity, so Im also waiting for the new addition of that, and the continued development of the water/foliage shaders
May 24, 2020 2:18:20 GMT -5
Lyn: good to hear updates still tho!
May 26, 2020 0:31:55 GMT -5
Lyn: idk how games work, but like assets just stop getting supported and stuff? This one game I like is gonna update but IK just died or is no longer supported. I didn't think about how those things happen. I mean obviously they update it but like bruh moment.
May 26, 2020 0:37:04 GMT -5
Lifeon: Yeah its a big issue in free to use game engins. The tools for making the game are subpar compared to what an asset developer who specializes in the tech can do, so games use a lot of assets
May 26, 2020 14:49:41 GMT -5
Lifeon: and then they only last a few years, before the asset dev gets overwhelmed, cant keep up with engine updates, or feels its no longer worth their time to continue supporting. And suddenly everyone using that asset is on their own
May 26, 2020 14:51:14 GMT -5
Lifeon: Sure you still have its working versions, but it limits you to the version of the engine too, so to keep using it you cant let the rest of the game progress technologically
May 26, 2020 14:52:53 GMT -5
Lifeon: PmC for example was first in unity 5.2, then it moved to 2017.4a; every shader and texture became obsolete, the character controller obsolete, the animation system obsolete, the rigidbody(physics) system changed. Then it goes to 2018.1f, and 2019.3
May 26, 2020 14:57:14 GMT -5
Lifeon: 2020 versions of unity are out now, but the new render systems so fresh that the most up to date assets only support 2019, which isnt a safe version to build a game in because so much of the render systems still unfinished in it
May 26, 2020 14:59:39 GMT -5
Lyn: damn. Legit sounds frustrating having to move around to keep up. I never knew it was like that, even more mad respect to ppl who can actually make games.
May 26, 2020 22:55:22 GMT -5
°ÅKËLÅ°: Omg I haven't been here in ages! Good to hear that PmC is still making at least a little progress
May 26, 2020 23:44:49 GMT -5
corncow: wow i havent been on here in years, hello everyone
May 27, 2020 8:13:27 GMT -5
corncow: also @lifeon is unreal engine any different? im not very experienced in game development lol, ive tried
May 27, 2020 8:14:02 GMT -5
Lifeon: Unreal has better out of the box features, but fewer assets overall, its also slower to update and while the source codes avalible its not as easy to just replace a tool if ones not to your liking. Plus theres also a matter of scaling DOWN a game
May 27, 2020 9:13:47 GMT -5
Lifeon: The ultimate silver lining of unity being so feature bare means if an asset is too laggy, you can alter or remove it, or try a different one. If I wanted to do the same in unreal it wouldnt work, the engines basic tools are more proformant heavy
May 27, 2020 9:15:50 GMT -5
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates
May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling)
May 27, 2020 9:19:10 GMT -5