Welcome to Primitive Call (shortened to PmC). We are a work in progress MORPG (multiplayer online roleplaying game). In Primitive Call, you will take on the role of a wolf in a natural, northern-nature setting. There will be several different sorts of terrain in which you, as a wolf, can take up for territory. Target your choice of prey from various different animals and different levels of hunting difficulty. And have fun with your fellow members in your own pack!
CURRENT STATUS: Work in progress.
No definitive release date.
CURRENT OBJECTIVE: Version 4
More controller & AI
This is the official forum of Primitive Call. Our most recent updates can be found in the game diaries or staff announcements! Please bear with us as we chug along in making Primitive Call. Your support is appreciated.
Local Howl- Question from staff: "What do you think is missing from animal games that are out in the world already? What do you crave most? " We want your opinions!
Lifeon: PmC for example was first in unity 5.2, then it moved to 2017.4a; every shader and texture became obsolete, the character controller obsolete, the animation system obsolete, the rigidbody(physics) system changed. Then it goes to 2018.1f, and 2019.3
May 26, 2020 14:57:14 GMT -5
Lifeon: 2020 versions of unity are out now, but the new render systems so fresh that the most up to date assets only support 2019, which isnt a safe version to build a game in because so much of the render systems still unfinished in it
May 26, 2020 14:59:39 GMT -5
Lyn: damn. Legit sounds frustrating having to move around to keep up. I never knew it was like that, even more mad respect to ppl who can actually make games.
May 26, 2020 22:55:22 GMT -5
°Kayelle°: Omg I haven't been here in ages! Good to hear that PmC is still making at least a little progress
May 26, 2020 23:44:49 GMT -5
corncow: wow i havent been on here in years, hello everyone
May 27, 2020 8:13:27 GMT -5
corncow: also @lifeon is unreal engine any different? im not very experienced in game development lol, ive tried
May 27, 2020 8:14:02 GMT -5
Lifeon: Unreal has better out of the box features, but fewer assets overall, its also slower to update and while the source codes avalible its not as easy to just replace a tool if ones not to your liking. Plus theres also a matter of scaling DOWN a game
May 27, 2020 9:13:47 GMT -5
Lifeon: The ultimate silver lining of unity being so feature bare means if an asset is too laggy, you can alter or remove it, or try a different one. If I wanted to do the same in unreal it wouldnt work, the engines basic tools are more proformant heavy
May 27, 2020 9:15:50 GMT -5
Lifeon: I prioritize proformance most when looking at anything, If I can find a way to simplify something than I will, that ranges from simulating other players as AI following your 'network ghost' to storing trees as only world coordinates
May 27, 2020 9:18:27 GMT -5
Lifeon: and have the phisical model be 1 of about 30 that teleport to different coordibates as you travel (super aggressive object pooling)
May 27, 2020 9:19:10 GMT -5
bean: that is really interesting, I've been interested in game design for a while, and I had no idea about any of that stuff
Jun 8, 2020 15:04:31 GMT -5
bean: actually I just started making one of my characters in blender, it's pretty fun
Jun 18, 2020 16:04:07 GMT -5
Lifeon: Hell yeah, blenders great
Jun 19, 2020 21:23:27 GMT -5
bean: If I want to eventually rig and animate him, is it better to model the inside of the mouth separately?
Jun 20, 2020 13:39:48 GMT -5
SpazzySpiritWolf: welp I lost my discord to 2FA. Can someone send me the linky so I can rejoin again
Jun 21, 2020 1:31:05 GMT -5
Lifeon: Yes, making the inside of the mouth, teeth etc all separate objects will make rigging way faster, you can combine them to 1 object after if you want. Setting different sections to different materials in the same object also works nicely
Jun 21, 2020 3:20:10 GMT -5
bean: oh okay, good to know. I guess the same goes for the eyes then
Jun 21, 2020 11:34:26 GMT -5
Lifeon: yuppp, any overlapping part of the model is better as a separate object or material for rigging
Jun 22, 2020 21:43:54 GMT -5
bean: well I sculpted on it before it was done, which messed the whole thing up :') so I have to start over
Jul 7, 2020 14:24:06 GMT -5