Welcome to Primitive Call (shortened to PmC). We are a work in progress MORPG (multiplayer online roleplaying game). In Primitive Call, you will take on the role of a wolf in a natural, northern-nature setting. There will be several different sorts of terrain in which you, as a wolf, can take up for territory. Target your choice of prey from various different animals and different levels of hunting difficulty. And have fun with your fellow members in your own pack!
CURRENT STATUS: Work in progress.
No definitive release date.
CURRENT OBJECTIVE: Version 4
More controller & AI
This is the official forum of Primitive Call. Our most recent updates can be found in the game diaries or staff announcements! Please bear with us as we chug along in making Primitive Call. Your support is appreciated.
CrOwMega: So far: some lore, emotive characters, be hunted by others?, swim/dive (temporary dive, of course)?, digging (not sure for what)? It seems most things have been covered that I would love to see, so kudos! keep up the good work!
Mar 19, 2020 23:27:08 GMT -5
CrOwMega: tripping over a log if a jump failed, or slipping on ice. not sure how difficult that would be to implant, but its fine if it can't be implemented, its more of an added flair anyway
Mar 19, 2020 23:34:13 GMT -5
SpazzySpiritWolf: I always loved a more diverse scenery and biomes. For example, woodland, plains, and arctic biomes are more common in games, but places like deserts, beaches, islands, or "dead" areas can create a more unique environment for players and encourage
Mar 20, 2020 16:06:19 GMT -5
SpazzySpiritWolf: Another thing is being able to interact with the scenery (like breaking twigs or being able to move rocks etc.). Sort of similar to what Crow said, but again it does sound like a lot of code to implement. But you're doing am amazing job wLif! Cheers to you
Mar 20, 2020 16:14:29 GMT -5
kegnn: I haven't been on this forum in months, how is everyone ;'D
Mar 21, 2020 12:27:53 GMT -5
kegnn: also I agree, I love when games have diverse climates in different locations of a map
Mar 21, 2020 12:29:03 GMT -5
CrOwMega: I just remembered another thing, hanging off cliffs and seeing the character struggle and if you hang too long you fall. Again, not sure how that would work, but it's fine if it won't happen.
Mar 23, 2020 13:05:13 GMT -5
kegnn: ohh, I think it's really cool when like the character is running and then comes to an abrupt stop, they kind of like do that slide thing instead of just stopping dead in their tracks.
Mar 26, 2020 13:28:21 GMT -5
kegnn: I feel like that adds a lot of realism and makes things really smooth
Mar 26, 2020 13:28:42 GMT -5
CrOwMega: That too. I really like those kinds of things, makes it feel more lively. Like if you suddenly stop and turn, or make a sharp turn and the character acts as though it's difficult to stop and do it gracefully.
Mar 26, 2020 22:02:20 GMT -5
Misty: I think some games are missing the hunting aspects being realistic
Mar 29, 2020 16:33:38 GMT -5
kegnn: how do you mean?
Mar 31, 2020 17:29:07 GMT -5
kegnn: Oh I've also appreciated when there are like animations for slower speeds. Like not just walking or running, but also trotting.
Apr 4, 2020 15:17:01 GMT -5
CrOwMega: Just thought of something, crouching/crawling, and, when hunting (I'll have to re-check the forum about this) there could be a detection gauge and if you're spotted the screen can light pulse/flash with a dull sound or just say you've been detected/noticed
Apr 7, 2020 15:30:52 GMT -5
Lifeon: So yall mainly want diverse world and really responsive movement/character, tall orders but certainly things Ive planned for, I asked this question mostly to check the plans are
Apr 8, 2020 4:02:51 GMT -5
Lifeon: still in line with what people actually want
Apr 8, 2020 4:03:00 GMT -5